The Daniel Method
The Daniel Method is an atmospheric, first-person "walking simulator." Use your navigatory wit to traverse a small, frigid valley in search of an escape. Who knows what you may find in the fog?
This project was completed in 8 days for the Pursuing Pixels Game Jam in June 2024. It was made using Godot 4.2.2 (compatibility feature set). Most textures were gathered from Polyhaven under the CC0 License. All sound effects were gathered from Freesound under the CC0 License. All other assets were created by hand within the jam's time frame.
Controls
WASD .............. Move
MOUSE ........... Look
MOUSE1 ........ Grab
F11 ................... Fullscreen
+ and – ............. Increase/Decrease Look Senstivity
Also works with Gamepad.
Known Issues
- There are a few brief lag spikes within the first minute of gameplay
- It is possible to get stuck between objects under certain conditions, resulting in a softlock
- Items dropped behind/underneath terrain may be permanently lost
- The Wheelbarrow may get stuck upside down if you are too rough with it
- All snow particles will disappear when looking down
- Water is not wet
Status | Released |
Platforms | HTML5, Windows, macOS |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | nulture |
Genre | Adventure |
Made with | Blender, Krita, Godot |
Tags | 3D, Atmospheric, Exploration, First-Person, Low-poly, Relaxing, Short, Singleplayer, Walking simulator |
Average session | About a half-hour |
Install instructions
Extract the zip file and run the exe. Pretty simple.
Comments
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This game is such a vibe. The adaptive music is fantastic and I love how objects would never fall out of the wheelbarrow. The ps1 wobbliness is also an amazing touch. I can tell this was made by an expert.
Lovely game ! I really loved it. Nice gameplay.
Nice this was really good game I like it anyway well done keep it up!